![]() The graphics style is really cute, something really refreshing to see in Minetest. Another big limitation of the controls is that you can't really build long streeds or housing areas properly with drag-and-drop like in other city building games. This is one of the more special games for Minetest which shows the limitations of the engine. You have to awkwardly rely on Minetest's "fly mode". Since Minetest is at its core a first-person game, top-down city-planning games are somewhat awkward to do, but the game tries its best. The controls are kind of awkward and simply due to Minetest's limitations. You could theoretically make your city infinitely large (well, at least until you hit the ocean or hill, because slopes and bridges don't work yet). So there is literally no strategy at all required here. Building costs money, but powering a building (or street) gives you back the full cost. You can basically only do 3 things: Collect power from wind turbines, and build streets and houses, and power them. :/ Okay, so the game is basically a very simple sandbox. It took me ages to figure out that I have to build at the first street. ![]() I almost gave up playing this game at all. I used Minetest version 5.4.1 to playtest. PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. ![]() regardless contributing to this code base while something that would be fun to do, seems like something that is probably best to be avoided. on the topic of contributions wanted it seems the author wants to keep going with there very odd dreampt up license of which there is a osi thread asking it to be approved which appears to lead nowhere as well as potentially suggesting that git hosting sites forks might not be allowed (not a lawyer disclaimer here). in spite of this i think that the game could be a great thing if some of the wanted contributions for features e implemented and could potentionally give the game a point. additionally you are limited to placing things branching off of existing areas rather than placing things anywhere on the map. onto the cons, from a playability standpoint it simply is just placing some elements and increasing a counter, and after a while it gets boring. the concept of what the game could be is really interesting. To start off with, looking at the positives it is a interesting game concept, something different not seen/really done with the minetest engine. This package leaves me with conflicted view. The standard version is available from /splizard/buildacityĪnd is licensed under a more permissive license. This is a special release of the project released under theĪffero General Public License v3.0 + additional conditions.
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